i love this retro style… in special textures,meshes and ilumination (all??? yeeeeees)
Congratulations!!
i love this retro style… in special textures,meshes and ilumination (all??? yeeeeees)
Congratulations!!
hey tomas,
textures are all rather simple. Mostly it’s just setting up the material and a minimum of textures. Reflection and a little bump can do a lot. Also a lot for your render time :curious:
But it’s about time to really start working on the storyboard. Have a lot of ideas but still not a whole picture.
cheers
Yello!
I must agree with Nothingness. Reflection and more bumb/displacement. Over all… the modeling, rendering, lights and of course the style that your going foor looks very good !!
Keep it up! Good luck!
[right][/right]
[right]my Uplift Universe[/right]
[right]http://forums.cgsociety.org/showthr…?f=236&t=615136[/right]
Hey Liviu, thanks a lot.
I could spend a lot of time on just modeling and getting more detail and whatever. But it seems there is already a hell lot of time that has passed and need to put more time in what i’m not really formilliar with. And this is rigging and animation. Let’s hope that goes well.
Hey Master GPepper,
Where have you been? Been so quiet around the french group.
I guess it’s the round window that make it think of bilbo’s house right :twisted:
I love the round windows and give the room a whole different style then would i have used square ones.
ps. I live in the flemisch part of belgium and not the french part
but i understand it enough :bounce:
cheers and let’s get busy. At the moment i’m modeling the body of the kid character. The head is mainly done. I’ll have a rough time doing the rigging and skinning but i’ll skip the cloth simulation to give me a break.
until the next update (or your update
)
no prob Gilles, we are kind of froced to know dutch english as well as french. For some we can even do German. It’s pretty handy sometimes :twisted:
If you don’t have to much exp. on rigging i say to go for Character Studio… I gets the job done really good and helps on the animation part a lot
Thanks Liviu,
but I’m using Maya and not 3dsmax 
i have a bit experience with rigging and animation but i love a challenge :banghead:
let’s hope i don’t get in to much probs on the way
cheers
Hey Carlos,
thanks for the comment!
and unfortunately it is Mental Ray indeed. Wished i had some more options for renders on the mac. Let’s hope much to come soon.
cheers
Hey Nico!!
how are you?
have you got these free days?
i ´m working in client project again (it´s a web, in last test, they change all… quit a lot text and put pictures…)
i hope start again with my project!!
see you later 8!!
Hey Tomas,
I’ve been modeling my characters so it’s not like my challenge is at a halt ![]()
I’m modeling 4 characters and i’m only going to show 2 in the remaining time. The other 2 are mainly to keep the plot for the animation a little secret. I already finished 2 and am busy on the others.
There are still 2 weeks and in those 2 weeks i have around 7 days i can work on the modeling. After these 2 weeks i’ll have my full 3 weeks time to spend all on the challenge. I hope to have all modeling done by then so i can start the first week with rigging and skinning. Those will be the hardest for me. Then i’ll spend time animating the scenes and look at what i can do and still need to do.
So i hope you find the time soon to work on yours cause it looks sweet and you already put in a lot of work.
cheers and see ya soon m8 !! 
I know it’s been too long since my last update, but i still even haven’t shown my 4 characters i did. Problem is that to keep the essence of the story a secret i’ll only show 2 character in time and also keep a few details for the spaceship hidden as well.
Only thing i forgot to do here is to make the legs where the spaceship lands on. Let’s hurry up and get it on the road. Shading won’t be too complex like the interior so let’s hope there are no probs there.
cheers
thnx moljnir!
animation of the spaceship is comming very close and from monday i can finally start rigging and skinning my characters. Hope it’s gonna be done fast it with not too much probs.
cheers
Hi Nico!!
How are you?
and your work?
Problaby this night i will finish my client project and i will start tomorrow with my anim.
Now i´m modeling our 8´s Machine in toon style. hahahaha i like this model!!
see you later.
Tomas.
Hey Tomas,
great to hear you are back in the game! Here i’m still trying to learn all i can about rigging and skinning but it takes so much time. I hope i’ll know enough to make the rig fast and efficient enough for the challenge. I must say that i am already behind schedule.
Who knows, maybe i can finish off the rig before the week ends.
The spaceship is finished except for the shading. But i was waiting for some other stuff so i can create my custom HDRI map for the environment. No use in doing shaders when I have to do it over again or tweak them cause of the final environment.
So, now the next few fases are = rigging 4 characters, shading these characters in their environment, doing the animation (will be a nightmare) and finishing off what needs to be done.
And all this plus rendering in a little over 2,3 weeks. Damn.
ps. can’t wait to see the cartoony macPro. Maybe you can call it the cartoonytosh
cheers
Hey Nico, i must go to home…
visit my thread… problably you love this model… hahaha Eggplant pro.
bye.
Long time…very musch time at work?..i undesrtand…is my same problem. but the update looks promesing…the desing of that ship looks really cool…nice job.:applause: