The german astronaut “in flagranti”
Uplift Universe - Video Entry: Lange, Dietrich
Software: XSI
A German astronaut meets a very bautiful alien girl. But suddenly, her mother appears…
After having three or four days to learn Softimage XSI 6.5 Essentials, I realized this little film “learning by doing”. So there are a lot of little mistakes and bugs on it, I think they will dissapear having more time for this great software.
So here come my very first steps with XSI.
I think is great that you tried to make a movie with new software,and your work deserve respect for trieng,ofcorse is a first step in all of us,and your work need alot of improuvements,but you have my apreciation for trieng and that is a start from you to learn alot and improuve your works!
Best to you1
Software: XSI
Here comes the final version of my work, fulI realized with Softimage XSI Essentials, a very unknown software for me. So, I experienced some difficulties with the animation, I am sure there was some erros made bymyself on rigging so there was some upvector constraints doing what they like to do but not what the director told them… Next time this will be avoid having more time to read the manual - promised!
But after all, it was easy to handle this great software, and so I was able to finish my little film.
Have fun with it!
Software: XSI
Here comes the short version (30 sec.) of “Strange Love”. The long (normal) version was send today in the morning.
On this short is an alienmodel attached for competition in the modelling subcategory from the challenge.
Have fun!
This is the astronaut on points wighting. After wighting I used “freeze”, to prevent loose data, but this was a mistake, because later it was really difficult to polish some points while forced to type the nummeric values for each point…
I was looking in XSI to obtain a landscape but there was no one preinstalled. So I decided to make some from myself using a regular plane, building mountains with proportoinal point movement.
Making the rockets was very easy. So I made one with polygons turning around from a spline, then duplicating and deforming them to obtain different old rockets.
There was some problems with the constraints from the chain-controls. You can see this on the astronauts arm (green arrow). So I tried to complete the animation without to much movements, because there was not time to rig the skelettons again. Next time I hope to understand better the manual from XSI.
To deform the mother while eating the astronaut I used two lattices (a and b).
So it was possible to control the head and mouth independently from the body.
You must put the making of in the final entry after the end of the movie in the same flv.:buttrock:
The tongues from Lissy and the mother are the same, only changing their size on the root-bone, with FK-animation on the different bones (if you can see, I preferred to use bones instead of splines), parented to the headbones.
Here you can see the big size of the mother tongue, eating the astronaut. Again the problems with the elbow constraint…
Here you can see a view from the “animation mixer”, a very useful instrument in XSI. So, it is very easy to realize shape animation (and other type of animation). The sound was integrated, too, with his own lippsync-track. Lippsync was on this way really easy to realize.
Software: XSI
Here comes the really newst version of my work, all in one: Short 30 Sec - Alien Model Lizzy - Final Film long version 104 Sec - Making of -
Have fun!

















cheers!