Uplift Universe - Video Entry: alvin tea


#21

one question, because i gave up on ZB a long time ago just because of this… how do you setup the rigging ?? because when you import it to 3D max for exemple, it usualy has about 500 000 polygons (to look good)… and leaving no more RAM for the background… soo…

[right]my Uplift Universe[/right]
[right]http://forums.cgsociety.org/showthr…?f=236&t=615136[/right]


#22

Very unique design! As always , I thought it was staff or sth. Keep it up!
-BB


#23

thank you, I thought that as well:D


#24

Normally, you don’t export the hi res mesh for rigging, that will kill you machine no question! what you do is export/original lo res mesh, and use normal map or displacement map generated from ZB, to turn you lo res mech into “hi res” model.

Hope this help.:smiley:


#25

Yes… this helps for the rigging… but in ortder to use that displacement map you would have to put a poly divider on the model after the Rigging… so you still kill your computer when you add the background…

anyway…

I usualy render scenes by “layers”… but it’s kind of a waste of time when compositing…
Never used ZB for an animated character… but this time it looks like I have no choice… that’s way i was asking… to see if everybody deals with this problem… :cry:

Thanks and good luck!

[right]my Uplift Universe[/right]
[right]http://forums.cgsociety.org/showthr…?f=236&t=615136[/right]


#26

I just design an alien to replace the previous version, have colour the skin in ZB, got few versions, still deciding which skins to go for!

C&C welcome - cheers!!


#27

That corridor is looking great.


#28

Just finished painting the human. cheers


#29

the guy is great Alvin !


#30

Textures and lightings test on Alien space craft.

thanks


#31

great spaceship design! i like the silver version better, although the textured version is nice too. silver just looks more fancy, more alien…as if they are so advanced that they dont need the ugly panels and bolts to hold it together : )) but then again…this one is organic…as if they grow their ships, which is even more advanced and alien lol…nice shape anyway :slight_smile:


#32

Thanks, you are right, I prefer the clean silver looks as well, just cant stop putting some textures on!!:smiley: I will go for the silver version I guess.


#33

There are pretty cool textures here. Great work!!! Can’t wait to see these getting animated.

Hari


#34

Update on the corridor, added few elements and textures, but not yet finish…

Thanks


#35

very cool.
Love the random cables.

g


#36

Thanks…:slight_smile:


#37

Alvin, your works is always freaky…LOVE your ship designs, they seem like little mock up models that are being lined up to be photographed…

Its cool to see your imagination hasn;t (or doesnot seem) to be limited by medium…

Way to go alvin

best of luck to ya!!

Marley


#38

spaceship and corridor both lookin’ very cool. Hopefully we’ll get to see 'em in action soon? :slight_smile:


#39

Thanks guys.:beer:

A bit busy at works, hasn’t done much, but will have some updates tomorrow!!:wink:


#40

Little updates, finished textures… now working animation. thanks