Uplift Universe - Image Entry: Ryan Love


#81

That looks very, very good! I love the stylized lighting which looks a bit light stage lighting in a theatre. Your models come out really good and the detail supports the whole composition.

I have one little thought about the pose of the alien. He holds the whole weight of the dead human but his feet stand close together. He looks a bit like he’ll fall to the right. If it’s still possible, you might place the alien’s left food (right in the image) abit further outwards in order to support the weight of the human.

However, it’s allready a really beautiful artwork!


#82

Hi, nice to see You too :slight_smile:
You could blur the transition between the 3d ground and the backround image. Also, the teal-colored rim light (top-right side) on the big guy would be a nice touch (the sky almost suggests such thing).


#83

nice dude! love it. he looks like he tried hard to save the little guy


#84

Great, The enlargement you done in previous post is really good, i like your image like she is now.
Good idea to post a close up. we can apreciate all details you got in differents parts like necklace, belt, human suit.

David.


#85

Cool Update, like the detail keep it up:)


#86

wow! Ryan,
to each update
the work is more impressive.


#87

Hey don’t let the ideas pressure you!

I have a bad habit of brainstorming out loud sometimes. It’s all just ramblings in the ether.

Just remember this is your image and you do what you want with it.

From what we all see so far, this is an awesome and beautiful image! It’s way up there in my top 3.


#88

Hey Ryan, simple awesome textures!! Incredible work my friend!:thumbsup: Cheers!! :beer;


#89

I like how this image is shaping up since I’ve last visited. Some concerns that I had are already addressed good luck with finishing this image. Later.


#90

Thanks so much everyone! I worked some more on the details of the hands and a few other parts. This is another zoomed in shot of the final image. The final came out at 1600x1860, I’ve been trying to get a larger one with my current render setup…crash crash. ah well i think its big enough, so I’ll just be fiddling with a few more details then done.

-love


#91

https://dl.getdropbox.com/u/17900/uplift_greyshaded_RL.jpg
https://dl.getdropbox.com/u/17900/uplift_viewport_RL.jpg

Heres a couple screen grabs from the maya viewport of the finished models. And now I’ll give a small explination of my technical process for this image.

  1. I made all the base meshes in 3dmsax and used the regular poly modeling tools. Everything was fit together and lined up properly in max. For this piece, I laid down my final topology before I went into Zbrush to sculpt. I had all the edge loops in that helped me define my characters and parts when I was sculpting. Doing it this way I didn't need to re-top my mesh since the topology was already good. I think doing it this way gave me less freedom while sculpting and required more planning when constructing my base mesh. When the base meshes were done I put one smooth level on the objects and exported each piece as an obj (belt, rope1, rope2, body1, skirt etc). At this point I haven't unwrapped anything yet, I do that later, after sculpting.
   
   2. I took these base mesh objs into Zbrush one at a time and sculpted details onto them and posed them if necessary. After I finished sculpting I used the poly painting tools in Zbrush to paint my diffuse and spec maps directly onto the meshes at a high sub-d level. Once that was done, depending on the part, I would either export the lowest sub-d level back to max for unwrapping or use Zbrushes AUV tiles feature to generate UVs. 
   
   3. I created all my normal maps inside Zbrush using Zmapper.  I exported my meshes at level 2 sub-d, sometimes level 3 (for the main characters). I took all these objs from Zbrush and imported them into Maya where I applied my shaders with all the textures that were created in zbrush. The rendering for this one was in Maya with mental ray. There are 3 slightly colored lights in the scene, one main light, a rim light and a fill light. 
  
  
  Final image incoming....
  Thanks sooo much to everyone who has commented and gave me great critic to make this peice better! The challenge was a blast and good luck to you all!!
  
  cheers!
  -love

#92

Larger Version 1024x1184

“He thought of all the things the humans had done to his kind since they arrived. He could still feel the heartbeat, he knew the humans life force had not left his body. The choices were clear but not easy to make, crush the man and extend the violence between the two races or return him alive to the humans as a gesture of goodwill and peace. The next few moments are critical.”

-love


#93

Excellent work! Congrats mate. :thumbsup: Characters, textures and rendering perfect. Very artistic composition and ligting :wip: . Good luck for final step :beer:


#94

It’s been a real pleasure to see this image come to life. And what a wonderful result!

Well done, you should be VERY proud of yourself.
Mark.


#95

Ryan I was really Happy to discover your work and your 3d Style. Congratulations


#96

Congratulations to this wonderfull entry! So many fine details and great sculpting!

The best of luck to you!

Dimitrij.


#97

Excellent ! My favourite, definitively !


#98

Ryan,
excellent! the story is also great.
congrats,


#99

Fantastic Ryan. Textures are perfect to me. Really amazing work. Good luck mate!!:wink:


#100

Great! I wasnt following your wip but you did excelent entry! Absolute inspiration. Good luck.