Uplift Universe - Image Entry: Ahmet Arif Eken


#141

I did’nt use the internet yesterday. I have just saw your comments. :love:

Andrew: Thank you mate :buttrock:

Martin: Thank you pal, childrens has been inelaborate. Because I have a little time. :sad:

Neil: Hey Neil, thank you mate. I accept to you. :thumbsup:

Mathias: Thank you Mathias. I started to sketchs for environment. I will make to the girl same your suggestion. Thanks mate… :wavey:

Cheers :beer:


#142

coming together really well, i love the realistic look your going for.


#143

Thank you Chris, I glad for your like :bounce: . Good luck too mate :thumbsup:


#144

Hi.
I started to environment’s sketch on the last render. Some cities will be float for everywhere covered with the magnetic steel. They have a magnetic sphere bottom the city. It will be balance with some electricity flashs. And ı will make to another children. He will catch to alien’s nose.


#145

I started to magnetic city with maya.


#146

Hi.
Today, I finished to city and got test render, but I will make to some details.


#147

Hi.
I generated to render for see everything with environment. Will be more alien and one more child. I will again to children’s pose. I didn’t use to mental ray’s some features, because my computer is not enough for that’s render with global illumination and final geather. I made similar ligting and render pass.


#148

this is really cool! :stuck_out_tongue: you can raise the stakes even more! :stuck_out_tongue:
> how about adding more floating cities in the far regions and fog as well, these elements will bring about that depth in your imagery …

also make sure to visit jeff patton’s blog and check out the many tips on mental ray …
i’m a mental ray fan too as well :stuck_out_tongue: … and jeff patton in my eyes is one helluva mental ray guru! :smiley: very dedicated!
http://jeffpatton.cgsociety.org/gallery/

all the best to you dude! :thumbsup:


#149

this is nice work but the background is too much…

this would look for better and tell a much better story if the characters were in a simple environment on a street.

No need for elaborate floating cities or anything, you will lose the characters and the focal point of the image.

A simply street corner with some sunset lighting and it will be a lot stronger image !

thanks and good luck


#150

neville: Hey Neville thank you! I have just discovered to different way of fog making in maya. Maybe everybody know. I make invert to depthpass in photoshop and add screen effect. finally, change opacatiy and collor correction. I think this way is really realistic and faster than other fog methods.

Yeah, Jeff is master of mental ray :smiley: I’m mental ray’s fun :buttrock: , too. Thank you mate :thumbsup:

neil: Hey Neil thank you mate, I’m not sure for environment. I want to very detail composition but methinks your thing is true. :rolleyes: Maybe ı can make a street corner to right side on composition and to shrink to area. Thank you again for your constructive comment! :wavey:

Cheers :beer:


#151

That’s really awesome, man! Love the horizon!
Keep up!
:thumbsup:


#152

Hi Ahmet, I really like your concept. Its remarkably simple yet unique at the same time! The ‘balloon man’ looks a little sinister to me. I’m waiting to see your complete piece!


#153

jeromoo: Hey Jerome thank you! Yes, baloon seller is foxy and bad :smiley:

varma: Mathias, thank you mate! I glad for you like it :bounce: . But I will change a little its environment.

Cheers :beer:


#154

Hi.
I started to third child’s face. I painted basicly diffuse in zbrush. Now, ı will make a final texture in photoshop.


#155

Oh, sweet portrait. She looks great. And friendly. :slight_smile:


#156

nice skin texture…thye boy looks nice…keep going!:drool:


#157

Thank you mates! But I’m working on the technical problems in Maya. Maya can’t create a big render. :sad:


#158

Hello Ahmet.

Sorry to hear that you had problems with Maya. That high res render thing kept me away from it for a long time. The only solution I found myself on a professional work was doing all lighting by my self with simulating radiosity with lots of point lights and rendering the scene out with Maya Software Render. It was a night scene and worked fine on me - rendered the scene with 4500 pixels.

here you can see my result with that method - http://www.keremgogus.com/webgallery/gallery2/pages/templeofisis.html

Jeremy Engleman explained that method much better on his Lighting A Hallway tutorial - http://gnomonology.com/tutorial/82 -

Also you can try that mel command - I saw that on Maya 6 Killer Tips of Eric Hanson. It’s about rendering larger than 8K in Maya. Maybe it helps;

Render -x 10000 -y 5000 -xl 0 -xr 5000 -yl 0 -yh 5000 -p filename.mb

legend:

-x and -y: desired render resolution.

-xl: set x sub-region left pixel boundary of the final image

-xr: set x sub-region right pixel boundary of the final image

-yl: set y sub-region low pixel boundary of the final image

-yh: set y sub-region high pixel boundary of the final image

Also if you were tried to rendering current frame in very high resolution it may not work. You may try Batch Render.

Hope these helps & good luck


#159

Hey Kerem, thank you very much my friend. You gave to me really important informations for maya rendering. I tried to every method but result didn’t change. I have a two computer. I worked on laptop for that’s challenge. Other desktop computer has maya’s old version. I didn’t know to exporting scene transfer. Last night I searched and found how can I do it? and finally, genarated to high resulation render with sucsess in desktop computer :slight_smile: Hope ı won’t again this nigthmare :argh:

Thank you again mate, ı won’t forget to your help. :thumbsup:

Cheers :beer:


#160

Hi!
I finished composition and created 5500x6000 px render. Now, I will make some clouds, behind building, pavement and electromagnetic floor.