Unwrapping cow´s head


Hi guys,

I am trying to model a cow´s head so I can make a simple animation.
I did a base mesh in mudbox, retopologized it in 3d coat and now I am trying to unwrap it in 3ds Max.

I would really appreciate if you could give me your opinions on the topology flow and how could I improve my uvs (i would like tou add more detail in mudbox and am afraid I might have problems when creating the normal maps.)

I attach the mesh as .obj if anyone cared to have a look at it.




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