What would cause a symmetrical model to unwrap with shells of equal cuts, to not be symmetrical?
Im using maya with the unwrap bonus tools.
I was under the impression that identical cut shells (ex. Feet, legs, etc) would unwrap symmetrically? To the point where I could stack them if I wanted.
Sometimes with different models, the feet would be slightly different even when stacked and flipped… few vertices are always placed differently.
Again, model is completely symmetrical and placed dead center of the scene. No history or anything. Seams are exactly the same on both sides. Bonus Tools unwrap vertices are slightly off in some areas like fingers and toes.
EDIT: For kicks I tried it out in zbrush’s unwrap tool and from what I remember its pretty good with symmetry too. It also gives the same-ish results in the toes and fingers even if the model is mirror-welded.