Tough to say without seeing a screenshot as Dillster mentioned.
Make sure you didnāt delete the modifier off of the stack, and also be sure that your texture is being applied to the right map channel.
Tough to say without seeing a screenshot as Dillster mentioned.
Make sure you didnāt delete the modifier off of the stack, and also be sure that your texture is being applied to the right map channel.
Are my posts ever gonna appear here so that I can get the help I need??
EDIT: See this instantly came in. But I wrote another reply yesterday and it hasnāt shown up yet. I have no clue why. Do I need to try and repost it or is it because a moderator is waiting to acknowledge it before it shows up? Iām very confused.
Im gonna try explaining one more time. I put on a Unwrap UVW in 3dsmax and select everything and do a flatten map, or w/e its called. Then I save the render of the UVW and āpaintā a very ugly texture on it in Photoshop and use that new picture as texture in 3ds max.
This is how it looks in āEdit UVWsā, with the render as picked texture.

I give the texture to the dagger but it still renders like its old texture is on:

Youāll need to assign a material using the newly painted map(in case you didnāt).
You unwrap can be improved a lot though, right now you are wasting a lot of space.
is it because a moderator is waiting to acknowledge it before it shows up? Iām very confused.
Itās actually explained in the FAQ
http://forums.cgsociety.org/showthread.php?f=79&t=886530
First two posts need to be validated.
I did assign the newly painted material (the UVW) to the object. In the material library it still shows that the first material (chrome) is used in the scene. And it was on the dagger where I just put the newly painted material on :-s Why does it show that there are 2 materials on the same object? And why does it go wrong in 2 ways:
Either, the chrome material appears in the render even though both materials are used on the object.
OR. The newly painted UVW map appears on it, but doesnt fit as I chose it to, in the UVW Editor.
Iām so desperate for a solution. I need this to succeed or Iām afraid Iām gonna stop trying again
I just started and I want to have just a bit of success >_<
Why does it show that there are 2 materials on the same object?
because thereās probably an Shell Material assigned to the object.
http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-424F8886-D39C-433D-A7DE-8ACDBAC0869-2031.htm,topicNumber=d28e395008
Like I said, create a new material, use the painted map, assign the material, render.
Or adjust the shell material.
OR. The newly painted UVW map appears on it, but doesnt fit as I chose it to, in the UVW Editor.
It doesnāt fit too well in the unwrap either, so what do you expect. Picture of that render would be helpful.
I know it doesnt fit well. I suck at it. But the render (that I cant give you now cuz Iām in school) is much worse. Its like that UVW map is repeated 10 times (very small scale), and is rotated 90 degrees so it crosses the daggers from an angle. So its not that its on but displaced a little bit. Its very displaced and scaled totally wrong. I might just give up, if you dont know what it is. Cuz I have no way of figuring this out on my own. Thanks for the help so far, nonetheless 
Explain step by step what you did to this point and we could try to figure out what went wrong. Or upload your file(as 3ds Max 2012 or below).
And object like your dagger ist pretty straight forward to unwrap. Is the object symmetric? If so, convert to poly, delete one half.
Then Iād do is assign material IDs to different elements. ID 1 for the topside,ID2 for the backside, ID3 for the blade and an ID for each of the holes.
Then unwrap each ID while hiding the others. Topside should be the easiest part, just flatten it.
back and blade can be flattend to, just not in one go. The holes are pretty easy, apply a box uvw(in the unwrap).
Apply a checker map to your model in order to have a visual control, to see distortions.
Ill Try uploading the file or if possible, send it in a pm to you. Ill also try what you said.
Did you even tried my suggestions? Sorry for not being able to look into your file, it was a busy week for me.
Yes, I did. I canāt do it. Itās too difficult for me, probably cuz I made a retarded model or something.
CompanionCube, here is the file: http://www.filedropper.com/dagger
What part you are struggling with. Your model maybe retarded, but itās a rather easy one, not overly complicated so I suggest you try again.
I wrote down the steps needed so if you have problems tell us which at what point instead of saying āi canātā
Same as before. I canāt unwrap it. When I do a test texture with UVW map render. It doesnāt show on the render. And it doesnt apply on the object like I hope it will. I canāt really go on from here. Iād appreciate it if you would take a look at the file and try to do it for me, so I can study what you did. Otherwise, Iām gonna playing around with 3D. Havenāt tried more since last failure
Understand if you donāt want to bother.
well, in that file the model is not unwrapped at all. what happened to the file where you had unwrapped the model?
I didnāt save it, appearently. I tried it many times but I failed every time. Iām just gonna give up, thanks for looking into it.
Kind of. Was making it for a project. After many years away from it. But it just slowly dies out of me when I hit a barrier like this 
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