I know the issue of welding has come up several times here. I read some thru some old threads but haven’t found a solution to my problem.
I create a cube, and smooth it into a spherical shape. Viewing from the X axis, I select all the verts on the right side of the modwl and delete them. Next I select a face that was create when the right half was deleted and I mirror the model. Now I end up with verts that are doubled up on the mirror axis. I can’t get rid of them. I tried Object|Weld and Object | Clean-up and played around with the tolerance but the extra verts are still there. If I go any further with the tolerance, the model collapses.
During the course of making a model, these verts are going to keep on accumilating at the center. I began construcing a head model, but had to scrap the whole thing once I ended up with 12 verts for every one vert I originally had.
There must be a simple solution. Any Ideas.
Thx
