Hey all,
Anyone know if it’s possible to make an object unseen by radiosity during a render in v2.5b ?
I’ve not used M:S for quite a few months now and have come across a situation where I need a mesh in my scene to be unseen by the radiosity rays - it’s a skydome that blocks the lighting provided by an hrdi image mapped to the enviroment material.
I know I could render out the skydome as a seperate pass and comp it, put in in as a bg image sequence,etc , but I though I’d ask as a way to make something unseen by radiosity would probably be a feature worthwhile having, regardless of the workarounds.
