Hi, i work on Hair and Fur, and renderer settings, still hope release public alpha this summer.
unofficial SolidAngle Arnold for Autodesk 3ds max
Awesome! Thanks for sticking with this! Even though I think I know the answer, but if there is anything I can do to help, please to let me know! 
Hello Vladimir! I was just wondering if you’re still working on the Arnold for Max, is there a future for this plug?
Excellent! You’re doing a great job, this is a big deal in the industry. I can’t wait, can’t wait!
I just came across this thread, congratulation on the big effort, looks amazing, keep up the good work!
Hi man !
This is so great, it’s been quite some time now that i’ve been thinking to switch to maya just for arnold, but with this i believe things won’t have to change hehe .
i’m wondering if you’re still working on this, and if you consider the integration of AlSurface shader .
it’s a very powerful one especially for skin shading .
best.
Hi, sure i still working on this, about public release, i can’t announce specific date, but i hope in this autumn. About third party shaders, it’s in roadmap, but not in first public alpha version.
Just come across this thread, fantastic work!
How is development going? Will there be an alpha/beta version published?
Great work!
If solid angle not hurry with release corona render take this place. The last thing it hair shader and corona can be used in all parts of the post production.

