Hello, i work on unofficial exporter, right now it’s early alpha/prototype.
Some R&D:
unofficial SolidAngle Arnold for Autodesk 3ds max
First steps with Extended Viewport, procedural scene at render time, interactive FOV update:
First steps with Extended Viewport, procedural scene at render time, interactive camera position:
Wow, your work is awesome man!
Please, can you tell us more about your plan and how it work?
Again, really impressive!
No plans. just want to finish this big project and then, maybe i will send SolidAngle all my source codes.
Hi, sorry for long delay
basic MultiSubObject Material Support:
Arnold legendary Instancing:
man ! this is sick! Awesome!
Applause goes your way, and congrats on your attitude as well.
now, you teased us so much that I can’t help to shout at you : HURRY UP !
Sorry i can’t fork renderer, exporter and extended viewport, but i can fork some gui stuff like lights, texmaps and materials, i have trouble to display them in viewport, do you have experience with 3ds max’s C++ API?