unofficial SolidAngle Arnold for Autodesk 3ds max


#1

Hello, i work on unofficial exporter, right now it’s early alpha/prototype.
Some R&D:


#2

Arnold Primitives:

Arnold Lights:









#3

Very cool!


#4

Thank you! Right now working on rendering into max’s internal framebuffer.


#5

Wow, unbelievable. Looking forward into this.


#6

Go Go Go Go Go Go. Restekp.


#7

Great! looking forward to it.


#8

Fantastic! Looking forward to seeing it progress!


#9

Basic Materials:







Atmospheres:


#10

Experimenting with Ornatrix:


#11

First steps with Extended Viewport, procedural scene at render time, interactive FOV update:

//youtu.be/bhXElfs6sVA

First steps with Extended Viewport, procedural scene at render time, interactive camera position:

//youtu.be/WTyQxS6Rt0Q


#12

//youtu.be/fzwQ49yGs6k


#13

Wow, your work is awesome man!
Please, can you tell us more about your plan and how it work?

Again, really impressive! :thumbsup:


#14

No plans. just want to finish this big project and then, maybe i will send SolidAngle all my source codes.


#15

God Mode ! :thumbsup:


#16

Hi, sorry for long delay

basic MultiSubObject Material Support:

Arnold legendary Instancing:


#17

awesome!! You are doing exactly what i dreamed for a long time…


#18

man ! this is sick! Awesome!

Applause goes your way, and congrats on your attitude as well.

now, you teased us so much that I can’t help to shout at you : HURRY UP ! :smiley:


#19

Any chance to fork project? :slight_smile: I would like to participate in development.


#20

Sorry i can’t fork renderer, exporter and extended viewport, but i can fork some gui stuff like lights, texmaps and materials, i have trouble to display them in viewport, do you have experience with 3ds max’s C++ API?