Out of curiosity I installed the Universal Binary version of C4d onto my Powermac G5 and ran some tests.
All tests performed on a Powermac G5 dual 1.8 GHz with 1.25 GB Ram running 10.4.4
The files used are from 9.5s features folder. I opened the files and rendered them straight to picture viewer. I also re-rendered several times to confirm results. No other apps were running in the bacground.
Here are the results.
Ambient Occlusion\Ambient Occlusion.c4d
C4d 8.5 N/A
C4d 9.52 - :57
C4d 9.52 Universal Binary - :51
C4d 8.5 1:44
C4d 9.52 1:20
C4d 9.52 Universal Binary - 1:05
C4d 8.5 1:10
C4d 9.52 1:06
C4d 9.52 Universal Binary - 1:00
Sub Surface Scattering\Moose.c4d
C4d 8.5 :20
C4d 9.52 :11
C4d 9.52 Universal Binary - :10
Sub Poly Displacement\Andreas Keller\Island\Island.c4d
C4d 8.5 N\A
C4d 9.52 2:12
C4d 9.52 Universal Binary 1:54
My own file. Its a cheesy render of some shiny reflective rockets on a moon surface.
C4d 8.5 6:04
C4d 9.52 4:18
C4d 9.52 Universal Binary 3:51
Not a huge increase I know, but it should make quite a difference when rendering animation sequences.
It would be interesting to see what results an Intel iMac produces using the same files, excluding my cheesy rocket file of course. Would never share that…