Donavan, in another thread you wrote,
"If you run into issues with the C4D -> Unity workflow, please document them. "
I’m creating this dedicated thread to do exactly that…so you or others at Maxon won’t have to wade through lengthy c4d/Unity threads to see our c4d-Unity questions and requests.
It would seem to me that the most common reason people bake out objects/materials is for use in game engines. And as you know well game engines love textures with values of factors of 2. 512, 1024, etc. I see that Allegorithmic provides common sizes in a menu selection.
I suggest the same: bake dialog boxes featuring convenient drop down list with game-friendly values. It’s a bit faster but also helpful for newbies.