Units setup in FBX import



when i’m importing a FBX object from 3ds max to fusion it seems to be very large, about 10-20 bigger then a standard fusion 3d plane. In max I use metric units and milimeters. What is the right setting to get a normal scaling?

Thanks for help,


never made a real test but i believe one fusion unit equals one unit in centimeters (at least this worked so far with scenes from maya)


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