Hi, I´m using an image map as a enviroment prove for global ilumination & reflection, to render a character. This mode has reflection and non-reflection surfaces but when I use this image as a enviroment probe, my non reflection surface, reflect this enviroment too :sad:
Look at the gloves to see the example:
As you see, in the globes is reflecting the enviroment image :sad:, but this surface has not any type of shader (image, procedural … ) or reflection propeties!
I do it a matte node to connecting whit the opacity channel of the image node to reduce the effect of the enviromment, but the reflection in the gloves continues …
Is possible to isolate this effect to a specific surfaces?
How can I solve it?
Thanks!!



