While I’m thinking of it:
I hereby request an option in the Preferences that camera moves executed through the Camera viewport can be excluded as entries in the “undo” stack.
I’m sure everyone here knows what I’m taking about: you change N, navigate around the scene to see how well it worked, and then decide that wasn’t what you wanted and hit Cmd-Z. But the last ten things you did were camera moves and you can’t undo N anymore.
Obviously there are times (i.e, setting keyframes for a flythrough) when I want to have the such things undo-able. But most of the time I don’t.
Just thought I’d throw that out there.
GM