I’m with Patrick on this one. I’d only use photons, caustics, and GI if you absolutely have to. Not that they don’t rock, but they’re a bit unmanagable compared to straight FG. You’ll take a slight performance hit (slower renders) but they’ll be much more predictable. I tend to save GI for projects when I have some extra time to play with 'em. There’s nothing physically accurate or intuitive about photons in mental ray, especially for Maya. It becomes guesswork.
You can generally take it 95% of the way with just FG alone. Some people use Importons and IP, but I don’t yet. If you want to try those methods (which are even newer and less supported than FG) there’s plenty of awesome renders, results, and threads around that deal with those, but I’ve never seen anyone use Importons or IP with the parti_volume shader yet.
hope this helps 

