Underground Market


#1

Just another environment practice. The lighting was tough to work on, but it was really fun. Any comments or critiques are greatly appreciated!

Ian


#2

It’s a nice piece, but the eye has a hard time finding it’s way around, it’s so cluttered. The lighting draws the eye, and then out of the painting, and then the horizontals lead the eye off the edge of the painting as well. Something feels off about the perspective on the left third of the painting as well.


#3

Thanks for the comments, I agree with you about how the eye doesn’t really flow through the painting. :slight_smile:


#4

I am just suggesting my idea, could be wrong, but angle wise i feel if u raise the bottom left corner bridge a tad up(give it height? probably this will give the viewer to look down on the marker on the right side. Since the market on the right seems further down (as it should be ) but looking at the image it does not feel that it is way further down a level or two.


#5

I think the stairs are bit to big in relation to the figure on the bottom right , I would also light the bottom underground market more .Overall its really good ,love the soft light coming though top ,the rock textures and details


#6

Got it, thanks a lot for the feedback!


#7

The piece is pretty cluttered throughout. The use of the red eye catching flags, banners or in your case, red hanging carpets, in green tinted busy scenes (bustling bazaar, army of charging horsemen, etc.) is way overused in cg art. The carpets look impractically placed and seem to be used only to add areas of complimentary color contrasts. The perspective is wonky in areas and there are many areas that need cleaning up, as they look sketchy opposed to impressionistic (e.g. the people and floor on the foreground tier, stairs, tent tops, debris pile in the background, etc.).

The spaced frame structures along the foreground wall need to be spaced better as the gap between them diminishes. The horizontal beam and the arch on those frames are crossing in an odd way considering how they attach to the vertical post. The horizontal beams are also following a vanishing line to the right, that would tilt the horizon line down on the right. This may be contributing to BillyWLÂ’s disturbed feeling about the perspective in the left third of the piece. After checking the perspective, you have a couple of possible perspective vanishing point sets going on.

The stairs need to be cleaned up and straightened out to follow their proper perspective lines. When portraying things that are clearly governed by linear perspective, you really need to make sure you get it right. Perspective irregularities diminish or can destroy a work. The columns supporting the tier are too long.

I would brighten the top edge of the wall edge in the foreground. A strange thing happened when I first looked at this piece. For a moment, It looked as though the people in the foreground were giants walking in a subway-like trench on the ground level.

The PO shows a few visual suggestions. It doesnÂ’t radically change anything.


#8

Thanks a lot for the detailed critique, I couldn’t agree with it more. Also tanks for the paint over, it looks a lot better and easier to read! I guess I got caught up with all the tiny details without really analyzing the overall picture.


#9

It seems that a lot of the critique has been addressed already, and so I wanted to say that I like the concept and the style is unique. There are some artists playing with combining video games and carpets from cultures that are dying out, to document them, and your piece made me think about that.


#10

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