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image thanks due to extra time !
Rendered one pass, no Photoshop or any post, Process Described from Back to Front as Layers
(only a refresh will help to show the images below):
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1.- Ground made with a .RAW file of a stone for the lambert mapping.
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2.- The Caustics and scene illumination are generated from an area light behind all the elements emiting photons and pointing to the camera.
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3- Clouds made with volumetric shaders over spheres using fractal textures from maya.
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4.- Liquid modeled in blender (nothing random) with metaballs and deformed in maya using a blinn shader with chromatic aberration on.
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5.- Fog made with maya software particles between the area light and Uncle SAM object (using maya dynamics).
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6.- Uncle SAM and all the attached objects to SAM made in zbrush and shaded using car paint of mentalray shaders.
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7.- Fliying dark drops made in maya with deformed spheres.
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8.- Camera for render with IMAX settings with (angle of view 120).
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All objects imported to maya and rendered with mentalray with raytraced primary and global ilumination, final gather and caustics.
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I was trying to represent a point of view of the concept “UNCLE SAM” with an abstract and non-literal image.
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