in LW I just assign weight maps to eyes, voila. I’m not sure I can get meta-effectors in Messiah to size perfectly to just control the eyes. (I wanted 2 quote this but … ???)
I made a LWO_WEIGHTIMPORT Plugin for messiah that should solve your problem and many many others. It’s limited to the 3 weights on the 1st layer (The full version will be available soon). But it worx perfectly.
Otherwise you can just apply an oldschool trick that will spare you to work with more than 1 object. Offset the eyes a few meters from the object in the modeler, rig(setup mode) them in that position and offset them back to their right position in animate mode.
As for the rig itself. I do it in a very simple way that gives u 100% control over the 2 eyes.
- Create an EYES_MASTER Null somewhere between the eyes.
- Create a L_EYE_MASTER Null and parent the L_EYE_BONE that only influences the eyeball.
- Mirror L_EYE_MASTER with descendents and rename to R_
- Create an EYES_CTRL Null and parent it to EYES_MASTER. Offset it somewhere outside the head so you can easily access it.
- Use the Align function twice (L&R) to align L®_EYE_MASTER to the EYES_CTRL.
Voila.
You can control the direction of both eyes by rotating the EYES CTRL.
If you want a crosseyed character you can animate L®_EYE_BONE separatly.