Just wanted to share with you a new scatter tool that I’ve been working on in my spare time. You can check out a quick features demo of it here:
The reason for creating this tool was often in production I’ve been tasked with populating massive complex landscapes/cities/etc. Those landscapes are often comprised of several Meshes, poly counts of those meshes are often very high, and additionally more often than not, those meshes won’t have UVs on them yet (so scatter tools that try to scatter by utilizing UV methods don’t work). So I needed a scatter tool that could work within these limitations, and within a reasonable amount of time. I’ve tested a lot of scattering tools and most of them could not live up to those demands. And additionally I needed more control over my objects. That’s where this tool steps in.
This tool is definitely not the fastest one on the market for all situations (especially when it comes to very simple scenes). However, it is consistent in it’s results. The tool gives the user a lot of ways to control their objects and gives the user several controls to guide where those objects will be placed. And the results are very accurate to those guides that are set. Another benefit is that it’s entirely written in python, and it uses legacy Maya particles, making the script very portable if you’re moving from workstation to workstation.
At this point I’m just looking to see what peoples’ thoughts are on the tool. Is it something that seems useful or something you would use? Did you see any features missing from my tool that would make it better? Note: I plan on adding something similar to sppaint to my script very soon. My current focus is trying to optimize to get faster scatter times.
Thank for reading!