[b]2008: Edit: This is a total zombie thread. But glad to see it back. I’m now 2 years at the NCCA and I’d reccomend it to anyone who wants to go into games or vfx. I also hear Teeside are really pulling out the stops so check those guys out too.
In retrospect my 2006 rant was pretty silly. The updated points however are very useful and I’d recommend reading through the thread. [/b]
*Update 2!* Ok this thread is old, but i'm going to summerise some good points people brought up in it. Check up on the tutors: Make sure you know where they are from an what they did. Ignore buzzwords on prospectuses "Industry Pros" can mean anything. Even people from webdesign and ict backgrounds, as some universities they have the animation department tagged on to the ict department. Industry ties: Many courses claim to have industry ties. Research the companys they are linked to as you'll probably be offered a job there if your good. [b](04/01/08): eg: The NCCA has very good ties. Every week an industry speaker comes down and will give a several hour talk on what they have been up to. An entire set of third year projects are set by film/game/comp/software companies and obviously that means you get true industry guidance. I also went to the pub after a guest talk with a certain software company and will hopefully be working for them this summer. ;)[/b] Demoreels: Many courses are based on very acedemic goals. This is problematic as demo reels might not be properly addressed or their importance not emphasised enough. Check that on your course. Research and choose your courses: The Ucas system encourages people to just search and click on the course. I did this and ended up going to interviews at several terrible universities. Select 1 or 2 not all six like I did. I felt terribly guilty phoning them up and cancelling interviews. Course organisation: With new courses opening all the time you need to make sure that the course will not fall apart due to bad management and green tutors. Don't get sucked in by the brand new workstations or enthusiastic staff. Interviews: Expect the interviewer to have no emotional responses to your portfolio and work. Don't start freaking out if they are cold faced when you pull out your best work or tell them how cg is your dream. They are playing games with you, they've probably interviewd another 200 people that day and want you to impress them. Be self critical, dont tell them what you hate about your work, tell them the technical irregularities. Impress them with your attention to details. *Update: I deleted the rest of the post as it was overall very negative and slightly biased as I was having a rant. . [b](04/01/08): a new point. Don't be a cocky Sh*t: I was pretty big headed a couple years ago, however I wasn't too bad, as I'm pretty modest and amiable too. Some people I ran into at interviews thought they were gods among men, funnily they didn't get through selection. Work on your attitude, you need confidence in yourself without making people around you want to hurt you. [/b] Cheers! Simon