I’m in!!! Mine will be a high-tech capsule. I’ll be back later with the sketches.
UGAC-Prop 102-ULTIMATE CRATE/BARREL-spirogyro
THE GAME:
SOUL
Genre: 3rd person shooter (Jak and Daxter type)
Background: This will be a capsule that contains power ups, and health. In the game you must shoot it, to open it. As it opens it will emit smoke or pressured air. I obviously can make that part, but I’m thinking about faking it somehow. On the capsule will be a proximity self-destructing timer. Once it senses your movement, you have 10 secs. to shoot it open and grab the item before it begins to shake and blow-up. If anyone is within range, damage will be inflicted. So it can also be used as a weapon. You can get close to the capsule to set off the timer and then strategically manevuer and time the explosion while an enemy is close.
This is my sketch, I’m gonna play around with the basic shape first, then see what’s left over. I may add some more details.

Hi all,
I’m moving kinda fast on this. I really liked my idea. Anyway, here’s a wire. Let me know what you think.

PS. This is at 956 tris.
Spiffy! The mesh is nice and clean and the modeling is really nice. I love the buttons. I wish my garbage can had buttons.
Keep at it!
OMG! Your garbage can DOESN’T have buttons?! :eek:

Keep the good capsule work, it’s superb for now 
Thanks! I’m having trouble deciding if I should make the textre clean, or dirty. I was also wondering about glows. Can I have a material glow, or do I have to fake it. And if I can fake it, can I use a transparency map?
Yeah, I’m gonna try it with the textures. Anyway, here’s a new look at a cut down version of my capsule. I figured I’d cut them down to add more dramatic detail. I’m at 700 tri’s now and you don’t see much of a difference, so I’ll use them where they count.

Needs more diagonal stripes, maybe on the ring around the center. Put something on the little screen for added interest.
Looking great!
I’m done too!
FINAL RENDER:

WIRE RENDER:

COLOR MAP and SPECULAR MAP (yeah, I got a nice result using this map for both.):

BUMP MAP:

And last but not least: 974 triangles
I think you should try to paint some radiosity from the green lights inside onto the outside of the canister, that’ll help it look like it’s glowing, instead of just being really green.
I’d say everything else about it is spot on. Two thumbs up.
Looks good, you should add the glow in your texture. So the light of the green parts spills over to the metal parts.
Maybe add some scrathes on the thing as well.
Thanks Supervlieg, I would change it now, but I’ve already submitted. I’ll just leave it at that and see what happens.

