You know what’d be really cool? If NPC’s could carry them. “Here you go, Mr. Bond.”
Are the briefcases going to open?
You know what’d be really cool? If NPC’s could carry them. “Here you go, Mr. Bond.”
Are the briefcases going to open?
I reckon so, they’ll just be lying around, and you walk up to and open them.
Progress shots soon…
Progress Shots:
Currently 580 tris, still a lot to go, but I can also lower the detail a bit too to get some more, we’ll see.
And more…
Render 2a
Render 2b
Render 2c
Render 2d
Render 2e
Render 2f
Render 2g
Any suggestions on anything to add/delete/edit?
Hmm, roughly 1010 tries ATM, I can probably get that down a bit.
EDIT:
Just by deleting a few polies it’s now down to 930 tris 
It looks a lot like a high poly model at the moment. And I think you put too much emphasis on the detailing of the little locks and handle. They should be way less polies. Overall I would say you should be able to this case with around 200/300 polies max, without most people seeing the difference.
Remember, its a background object, so there is not need to put a lot of polies in things like handles and locks. They can be made interesting with the texture.
You could optimize the case, and use the spare polies to make the inside of the case more interesting. Or make the case totally beaten up, and strap an atomic device on in the inside or something.
Good luck!
I dunno man, i did a quick number crunch of your first render shot and came up with about 200+ tris… lets see a wire…
with the handle added and what not i’d give it at MOST 500 for that breifcase… but maybe im missing something
edit: oh you beveled the edges…
take off ALL bevels… you wont see em in game… especially a game like james bond they wont stand around to look at the nice beveled edges 
Yeah, this always happens, I make a simple looking mesh yet end up using an insane amount of tris getting there :shrug:.
These are the seperate ones if you want a closer look:
Wire a
Wire b
Wire c
Wire d
Wire e
Wire f
Wire g
Wire h
ah excellent, should be easy enough to clean up/fix up
Like I said all you gotta do is get rid of all the bevels and wa bam, your great to go!
because ya, apart fromt he bevels its a nicely modeled breifcase
and should work really well.
Thanks for the tips, now down to 700 odd tris, I had to keep the bevel round the middle to define the split, other than that they’re all gone, and I really think it hasn’t made any difference visually 
I can do what I wanted to do inside now, thanks again ![]()
EDIT:
If you want to see the difference, click the 3a or b pic, then change the 3 to a 2 in the address bar, then use the back and forward arrows to flick between them.
Last one for tonight:
Any more ideas on what should go in? I tried modelling the pen holder in the lid but decided to texture it instead, the blue/grey thing is a calculator, I was thinking of putting a gun in there but it might eat the reast of my polies if it’s going to look right.
Cheers James.
798 tris now, I may model the pen holder afterall, unless anyone has any other ideas?..
Yeah, that could be one variation. This is just the base ‘crate’ like I said, there are different types containing different things, such as info, weapons, explosives, health, armour and so on.
Added the combination locks, cigar case and little logo thingy, boosting the tri count to around 978 (I think). The textures and bump maps are all seperate at the moment. I’ll call him something like Rob Royal, just so I can have the fancy double ‘r’ logo 
just in case you havnt already, make those combo locks 10 sided cylinders at the MOST heh.
also some of those sheets on the inside dont need to be modeled, just texture them directly to the breif case 
Yeah, if I had to make it as low poly as possible I would, but I have 1000 polies to play with, so I might as well use them 
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