Ugac - Prop 102 - Ultimate Crate/barrel - Lonewolf


#18

lookin good so far… maybe could you post some lowpoly screens for us?


#19

I think the latest pic is low poly. It looks good far, though its gonna need a little bit of color to make it spring to life. Waiting for an update!


#20

yeah that’s right ( Supervlieg comment ) but I ment low poly wires, we could give you some tips, this should go under 1000 no problem.

PS: again looking great


#21

thank mang

its exactly 1000 polies now

here is some textured pic
its reallt quick

wish i had more time
look like im not gonna make it

anyway here is the pic

can u tell me how do i render with wirefram overlay? lol (i really dont know)

and how many hours left? =x

:scream:


#22

another one

i still didnt get to work on the side thing

:frowning:


#23

Looking really good dude! the detail on the normal map is exquisite.


#24

excellent. your not done? it looks done

I’m actually done with my entry, just making the submission images… :thumbsup: I don’t think the fact that we haven’t made all of our submission images counts to disqualify

PS: could be wrong :frowning:


#25

a cool thing your crate. what can be found in it, and what is the screen for?

some improvements would be to have an animated gif as the diffuse texture, where only the lcd screen is animated and always giving out lines of code and scrolling down.

and you could fake some kind of ambient occlusion/“shadow”, where 2 hoses coming out the container, and elsewhere thing stand out the planes, to give it more depth.

cool work so far! :thumbsup:


#26

thanx man

the idea is basicly a biohazard medical container

computer can control pressure, temp, proccesing stuff u know :stuck_out_tongue:

and i added some groves where the pipe goes in the crate, it better now (i think)

ill post more pics soon

wish i had more time!!
im really rushing with the textures :sad:

oh and i dont think animated gif is allowed
maybe ill add it after the challange :smiley:


#27

heres another render done by a friend (VVRY)

i think ill change the screen
tho my website looks nice as a screen to that thing lol


#28

looking great man I wish I had enough time to have gotten mine done!


#29

how did you get that fine of detail in a 512x512 color map?


#30

He probably textured half and then mirrored it. That would allow for finer details.

Looks awesome. Everything is great! :thumbsup:


#31

yes, overlaping uv’s, it’s very crisp. I thought he knew something I didnt.


#32

those renders are actualy with bigger maps

now im fixing up the 512 maps

ill post soon

the mirror doesnt work with normal, i tryed :frowning: (atleast i donno how to do it)


#33

look real nice!!! … wow… doesn’t look low res at all

hey LõneWõlf… since you’re online… can i ask u for a quick feed back on my work? i can’t decide on something and need some comment

pretty pretty please…


#34

with 512 maps

doesnt look very good

ill try work on the mirror thing again

D:

how many hours left for the deadline from that post???

=x


#35

here it is :shrug:


#36

dude this is awesome! and i like your final sheets. you make me want to do my Submission sheets again really nicely designed mine are just so plain :frowning:

anyway ga luck! I’d vote for ya


#37

hey hanzo thank you very much bro

i appreciate your feedback

cheers :beer: