so verry true 
if u didnt beat me to it i would have said the same
Hi James,
Looks great !
Just have to ask which “normals shader thingy” you used?! And where to get it? Per Anders´, DiTools or ?!
Cheers
I used the NLIN shader to generate the tangent map. According to the readme it should be available @ http://www.franks-planet.de but I’m getting a time-out… A search might reveal alternate locations. For the actual normal-mapping in the render, you’d have to use something like ParaNormal.
hey james, this box is a blast !
i think its most evil suppository i ever saw haha 
perhaps you like to make a small turnaround ani to see the normals and specs in action?

Made a Quicktime object VR movie instead:
http://web.telia.com/~u48040664/crateobject.mov
thx. that was fast. but are also normal maps rendered in this vr movie? seems to be pretty plain, isnt it?
They are, but they end up being pretty subtle with the flat default light, high compression and low resolution… I made another one first which showed them off better, but the file ended up being 15 megs, so I couldn’t be bothered posting that 
Nice movie you got there.
Just a though from looking at the crate. Maybe it could use a contrast color, like some red or blue striping to break up the greyishness.
Hey James!
Nice work BTW
I was wondering what you used to make that quicktime VR thingy? I’d like to make one for mine when I get to that stage…
Supervlieg - Yeah, good point. It looks a little colourless right now… but I’ve already called it, so I’m not touching it again 
Pit - Goody!
Dargon - Well, the QT VR is really easy in my case, since Cinema 4D supports that output format natively… I just set a few params and hit render. Have honestly no idea how to do it elsewhere, but since the format as such is basically just a movie anyway with a few extra bits set in the QT header (just guessing here) I wouldn’t be surprised if there are plugins for whatever app you’re using that can handle it.
lol - I came to the same conclusion myself a couple of days ago. Really sucks, doesn’t it?
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