Ugac - Prop 102 - Ultimate Crate/barrel - James Kaufeldt


#34

wow!! good stuff man!! … a real fast worker too… real impressive…

i starting to look real ultimate now all colored…

question… did u paint the normal map or u actually made a higher res model… hmm… i’m kinda new on all these normal mapping stuff… please educate me… :smiley: bow

okie… back to work for me!!


#35

Glad you like it - and yes, I actually made a higher res model and rendered it out with a normals shader thingy. I built the high-res version (about 50.000 polys, roughly 100.000 triangles) using the UV-template as a guide, and just rendered it with a frontal camera.

Usually you would make your low res mesh, map some clean UVs on that, then build a high-res copy of it and finally bake the normals using something like Nvidia Melody or the ATI Normalmapper, but I didn’t really plan ahead on that bit, so my UVs were not clean enough (didn’t even try, but since I had a lot of UV overlaps, I was pretty sure that the bake procedure would fail… so I went for the brute force manual labour method :smiley: ) I’ve attached a perspective view of the high-res stuff here:


#36

thanks man… i really wanna try normal mapping now… sound alittle complicate, but very interesting… and top of all… it look too cool!!


#37

well, that’s just sweet, looks like a winner, James!

.


#38

Excellent work! Between this, Supervlieg’s bio-barrel, and a few of the other ones, I don’t think I stand a chance. Great all-around. :thumbsup:


#39

yes but what’s the coffee like? :slight_smile:


#40

JamesMK excellent on the normal mapping, and creative technique… I’m going to use it sometime :)…

CROWDS WE HAVE A WINNER! HAHAHA

PS: I think i will join this comp after all, how much time is left? BLAA I go and check my self…


#41

so verry true :slight_smile:

if u didnt beat me to it i would have said the same


#42

Hi James,

Looks great !

Just have to ask which “normals shader thingy” you used?! And where to get it? Per Anders´, DiTools or ?!

Cheers


#43

I used the NLIN shader to generate the tangent map. According to the readme it should be available @ http://www.franks-planet.de but I’m getting a time-out… A search might reveal alternate locations. For the actual normal-mapping in the render, you’d have to use something like ParaNormal.


#44

hey james, this box is a blast !
i think its most evil suppository i ever saw haha :wink:
perhaps you like to make a small turnaround ani to see the normals and specs in action?
:smiley:


#45

Made a Quicktime object VR movie instead:
http://web.telia.com/~u48040664/crateobject.mov


#46

thx. that was fast. but are also normal maps rendered in this vr movie? seems to be pretty plain, isnt it?


#47

They are, but they end up being pretty subtle with the flat default light, high compression and low resolution… I made another one first which showed them off better, but the file ended up being 15 megs, so I couldn’t be bothered posting that :smiley:


#48

Nice movie you got there.

Just a though from looking at the crate. Maybe it could use a contrast color, like some red or blue striping to break up the greyishness.


#49

:thumbsup:

Cool - thanks a lot!

Ps: Didn´t get a time-out on the site.


#50

Hey James!

Nice work BTW

I was wondering what you used to make that quicktime VR thingy? I’d like to make one for mine when I get to that stage…


#51

Supervlieg - Yeah, good point. It looks a little colourless right now… but I’ve already called it, so I’m not touching it again :smiley:

Pit - Goody!

Dargon - Well, the QT VR is really easy in my case, since Cinema 4D supports that output format natively… I just set a few params and hit render. Have honestly no idea how to do it elsewhere, but since the format as such is basically just a movie anyway with a few extra bits set in the QT header (just guessing here) I wouldn’t be surprised if there are plugins for whatever app you’re using that can handle it.


#52

Wicked cool. I want to be just like you when I grow up. :thumbsup: Wait, I am grown up. Shit!


#53

lol - I came to the same conclusion myself a couple of days ago. Really sucks, doesn’t it?