Ugac - Prop 102 - Ultimate Crate/barrel - James Kaufeldt


#33

damm n blast, and ive just entered this too. love this create look very nice indeed.

would love to get my object up to this standard but it wont even be able to lick the boots of this one.

good work.


#34

wow!! good stuff man!! … a real fast worker too… real impressive…

i starting to look real ultimate now all colored…

question… did u paint the normal map or u actually made a higher res model… hmm… i’m kinda new on all these normal mapping stuff… please educate me… :smiley: bow

okie… back to work for me!!


#35

Glad you like it - and yes, I actually made a higher res model and rendered it out with a normals shader thingy. I built the high-res version (about 50.000 polys, roughly 100.000 triangles) using the UV-template as a guide, and just rendered it with a frontal camera.

Usually you would make your low res mesh, map some clean UVs on that, then build a high-res copy of it and finally bake the normals using something like Nvidia Melody or the ATI Normalmapper, but I didn’t really plan ahead on that bit, so my UVs were not clean enough (didn’t even try, but since I had a lot of UV overlaps, I was pretty sure that the bake procedure would fail… so I went for the brute force manual labour method :smiley: ) I’ve attached a perspective view of the high-res stuff here:


#36

thanks man… i really wanna try normal mapping now… sound alittle complicate, but very interesting… and top of all… it look too cool!!


#37

well, that’s just sweet, looks like a winner, James!

.


#38

Excellent work! Between this, Supervlieg’s bio-barrel, and a few of the other ones, I don’t think I stand a chance. Great all-around. :thumbsup:


#39

yes but what’s the coffee like? :slight_smile:


#40

JamesMK excellent on the normal mapping, and creative technique… I’m going to use it sometime :)…

CROWDS WE HAVE A WINNER! HAHAHA

PS: I think i will join this comp after all, how much time is left? BLAA I go and check my self…


#41

so verry true :slight_smile:

if u didnt beat me to it i would have said the same


#42

Hi James,

Looks great !

Just have to ask which “normals shader thingy” you used?! And where to get it? Per Anders´, DiTools or ?!

Cheers


#43

I used the NLIN shader to generate the tangent map. According to the readme it should be available @ http://www.franks-planet.de but I’m getting a time-out… A search might reveal alternate locations. For the actual normal-mapping in the render, you’d have to use something like ParaNormal.


#44

hey james, this box is a blast !
i think its most evil suppository i ever saw haha :wink:
perhaps you like to make a small turnaround ani to see the normals and specs in action?
:smiley:


#45

Made a Quicktime object VR movie instead:
http://web.telia.com/~u48040664/crateobject.mov


#46

thx. that was fast. but are also normal maps rendered in this vr movie? seems to be pretty plain, isnt it?


#47

They are, but they end up being pretty subtle with the flat default light, high compression and low resolution… I made another one first which showed them off better, but the file ended up being 15 megs, so I couldn’t be bothered posting that :smiley:


#48

Nice movie you got there.

Just a though from looking at the crate. Maybe it could use a contrast color, like some red or blue striping to break up the greyishness.


#49

:thumbsup:

Cool - thanks a lot!

Ps: Didn´t get a time-out on the site.


#50

Hey James!

Nice work BTW

I was wondering what you used to make that quicktime VR thingy? I’d like to make one for mine when I get to that stage…


#51

Supervlieg - Yeah, good point. It looks a little colourless right now… but I’ve already called it, so I’m not touching it again :smiley:

Pit - Goody!

Dargon - Well, the QT VR is really easy in my case, since Cinema 4D supports that output format natively… I just set a few params and hit render. Have honestly no idea how to do it elsewhere, but since the format as such is basically just a movie anyway with a few extra bits set in the QT header (just guessing here) I wouldn’t be surprised if there are plugins for whatever app you’re using that can handle it.


#52

Wicked cool. I want to be just like you when I grow up. :thumbsup: Wait, I am grown up. Shit!