Geta-Ve - Good point about the grain direction… while I don’t really buy the technical explanation
it still looks better going the other way.
OK, I decided I’ve already spent too much time on this, and I wanted to do it as fast as possible, so I’ve just finished it up… admittedly there could be more work done on the textures, but I think I have learned a few lessons while working on this anyway, so - mission accomplished.
I understand there’s some sort of final submission thread coming up later, but in the meantime I’ll post my deliverables here as an official “I’m-effing-done-now” statement 
First up, the four rendered views:

And next - the wires:

The colourmap:

The normalmap:

Aaaaaaaand, the specmap

.

