UGAC - PROP 102 - ULTIMATE CRATE/BARREL - DevilHacker


#21

Ok everyone,
I need some help coming up with some original ideas for symbols to put on the wooden texture for the crate

So far I have come up with putting an small CGTalk Logo in the top left corner of the back panel of the crate

(Like the picture below)

What else can I do to help make the texture better?
[color=white]I am thinking about putting a large red “painted” on fragile sign on the crate’s front forehead. What does anyone think? Should I just forget about the logos and signs and stick with a plain wooden texture? [/color]

[left]-7/01/05[/left]


#22

Ok, I took a little time off making the textures for the model, and went back and tried to optimize the model some more to get it under the 1000poly limit. The first thing that I did was to take Geta-Ve’s advice and remake the legs with them being 8-sided instead of 16-sided. Needless to say, that brought down the # of polys dramatically, but I was still over the limit (but not by much). So it came down to me killing off some of the living-crate’s teeth (four to be precise); but as others said, you will not be able to tell in-game with the crate moving, so I don’t mind that much
Also, if everyone has not noticed yet, there are no feet on the crate, like in the concept drawing. Well, here is what I am thinking, I am running out of time, and am barely under the poly tri limit, so what I am going to do is leave the bottom of the feet flat, and just say that the crate has suction cups (like those on an octopus) on the bottom, instead of the planed clawed feet. This has many advantages as well, with the biggest being that the “living crate” can now craw up walls

   Well, Here is the finished model, [b](look below)[/b]

I am off to go take some pictures of wood outside, and continue working on the texture
If anyone has any ideas for some original symbols, and they want to share them, by all means do so.

  [[img]http://img117.imageshack.us/img117/8316/livingcrate81mini2ez.jpg[/img]](http://img117.imageshack.us/img117/4329/livingcrate813dt.jpg)
    
   [b][[img]http://img117.imageshack.us/img117/4793/livingcrate82mini4xk.jpg[/img]](http://img70.imageshack.us/img70/3976/livingcrate828eq.jpg)

   -7/01/05[/b]

#23

Lol, thats okay. But if you put on some textures that gif will be reaaally big. Im looking into realtime plugins to show the model. But so far I’ve had little luck finding one. Maybe Ill resort back to the animated gif once more.
Anyway, looking forward to the textures dude.


#24

[color=white]Hey, thanks for the reply.
I hope to have the textures done soon.

As far as an engine, you might too look at the Nebula Engine.
I know one of the developers that is working on the project.
It is very powerful, but takes some time to get used too, and to take full advantage of it you will at least need to know a little C++, as the engine is still in its infancy.
But it is worth the time you invest into it.
:thumbsup: [/color]


#25

Ok, Here is a little preview, just to say that I am still here, and don’t start judging without me

I am slapping the textures on as you read this. :smiley:
As per the rules, I have one [font=Times New Roman](of each of the three allowed) of the following maps:[/font]

[color=lime]ONE 512x512 color map[/color]
[color=lime]ONE 512x512 bump map[/color]
[color=lime]ONE 512x512 spec map[/color]

So here they are:
Color Map:

Bump Map:

Spec Map:

-7/04/05


#26

Hey everyone, I am typing this with the use of my trusty N-Gage

Is this a first for CGTalk? :smiley:

But unfortunately, I bring some Bad News…
It seems that Softimage along with windows, have both decided to take a break, crashing my system. I don’t know when I will be back up, so I do not think that I will make the deadline… Not very fun, since I was so close to finishing… But don’t worry, I will finish the project when things are back up and running, in the Game and Art Design section of the form.

So, Good night everyone, and good job to those who were able to finish.
:thumbsup:


#27

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