Ok, I took a little time off making the textures for the model, and went back and tried to optimize the model some more to get it under the 1000poly limit. The first thing that I did was to take Geta-VeÂ’s advice and remake the legs with them being 8-sided instead of 16-sided. Needless to say, that brought down the # of polys dramatically, but I was still over the limit (but not by much). So it came down to me killing off some of the living-crateÂ’s teeth (four to be precise); but as others said, you will not be able to tell in-game with the crate moving, so I donÂ’t mind that much
Also, if everyone has not noticed yet, there are no feet on the crate, like in the concept drawing. Well, here is what I am thinking, I am running out of time, and am barely under the poly tri limit, so what I am going to do is leave the bottom of the feet flat, and just say that the crate has suction cups (like those on an octopus) on the bottom, instead of the planed clawed feet. This has many advantages as well, with the biggest being that the “living crate” can now craw up walls
Well, Here is the finished model, [b](look below)[/b]
I am off to go take some pictures of wood outside, and continue working on the texture
If anyone has any ideas for some original symbols, and they want to share them, by all means do so.
[[img]http://img117.imageshack.us/img117/8316/livingcrate81mini2ez.jpg[/img]](http://img117.imageshack.us/img117/4329/livingcrate813dt.jpg)
[b][[img]http://img117.imageshack.us/img117/4793/livingcrate82mini4xk.jpg[/img]](http://img70.imageshack.us/img70/3976/livingcrate828eq.jpg)


-7/01/05[/b]