this sounded like a lot of fun, and a good chance to brush up on lowpoly modeling and texturing, as well as a chance to see if i can get my head around normal mapping (main problem is all the time the high poly object takes)
i have a different take on the whole crate barrel thing and i think it should be okay. i was surprised at all the literal crates and barrels and decided to do something a little different.
my sketches are poo and not final but give an idea of what i was thinking
so far the modeling is going okay. am at about 950 polies and can pinch more out of the hands or face.


does anyone know if options like reflection maps or actual reflections or refractions are allowed as part of the final look?






