UGAC - PROP 102 - ULTIMATE CRATE/BARREL - Brownboot


#1

yay first game art challenge and I have no ideas! This’ll be a party. Just saving my seat till something hits me I suppose.


#2

Here’s my crate atm. The game will be some sort of 3d person puzzle shooter where the hero is some little insectoid robot.


#3

First Render. Got the basic shapes in. I’m in at like half the poly budget though. So it’s detail time… I need to leave myself a while to do the uvw business, cause I’m not very good at it. Oh well, it’ll be good practice.


#4

cool concept i like the gameplay details!


#5

Hmmm… I’ve got it all tri’d out just to double check the poly count and it’s still like 548. So I’ve got plenty of more details too add… not sure how I want to do the smoke yet, a single 2d plane may not be up to snuff… consider this I will whilst I up detail the thing. I need to rig it too.

Here’s the wires atm.


#6

Your work is very cool! I’m waiting for your replies :slight_smile:


#7

Ok I stopped adding details cause nothing was adding anything to the model… I might add a beveled edge around the top at the end but that can be pushed back some. I’d rather spend my time making sure the rigging works out and that I get a good diffuse and bump map made, which I’d sooner use to fake the details anyway. Plus I’d like to see a neat animated texture on the smoke which will also need rigging more than I would a bunch of extraneous detail on the main crate thing.

Not sure why the wire came out so weird… shrug I’ll get a better render once I get the rigging to work.


#8

This is the result of my quick rig up. Shows how the crate acts once it hits the ground. Perhaps a more complex animation at a later date…


#9

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