UGAC - PROP 102 - ULTIMATE CRATE/BARREL - Bazooka Tooth


#21

:surprised Agree that thing looks like it will dice and slice you into many little Bits! You should go work for the army designing death Traps :slight_smile: How you gonna texture, is it gonna have blood stains on the blades.


#22

LOL, thanks. I am going for a dark brown wood with some metal bands “holding” it together. For the blades and spikes, I was thinking aobut the blood, it would look cooler I think. however since it is sort of a one time trap it really shouldnt have any blood on it yet. I think I want it to look like some nut case built it in his moms basement. So I will be trying to make it appear that the spikes are welded on and try to add a few things that you can find at the hardware store.


#23

Well, I only had a few munites to work on it this evening. Here is what I got done.


#24

original design concept Bazooka, also nice touch on the prop animation. be waiting to see what these textures will look like once your done.


#25

Thanks hanzo. I adjusted the spikes on the arms and now feel like it is close to done. I added sort of a fish hook feature to the first spike, just incase someone thinks they can get away from it. Update coming soon, and hopefully I finish it today.


#26

I am having far too much fun with this! Here some blood, getting closer.


#27

Looks like a killer! I think the animation is really cool.

Maybe the blue lights from the slits dont fit very well with the medieval theme of the barrel. Just a thought.


#28

Ok, I think I am done. Thanks Supervlieg! LOL, I have been using a tire track pattern for setting up my UV’s and I just lighten in a color for different parts and how I want things shaded. I cant decide if I want to use blood or not… Well here is what I think I will use in my final entry:


#29

My submission is in! I think I could have cut back even further on the tris, 1000 is a lot. However I did cut it from 852 to 814 by unifing the the mid section. With that much extra I thought about adding more to the model, but I didnt want to take away from anything on the UV.

Final model in Layout:

Here are my textures:



#30

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