This is a trap barrel intended for a third person shooter (like Hunter: The Reckoning).
I used up a lot of the UV’s for the polys facing up since that is where the camera would see them in the game I had in mind. That is why the top looks so much better. This was a lot of fun and I cant wait for the next challenge! Good luck to everyone!
Here is my final:






seems to produce a lot of damage, if one is trapped by that thing!