UGAC - PROP 101 - JUNGLE - Thunder Malloy


#1

I decided to go for the third person action/adventure genre, but it could work in a FPS situation as well. The idea is that you’re entering an abondoned mine shaft in the jungle, and my prop is a decaying mine cart.

Some quick sketches:

And a rough layout of the geometry:

FRONT:

SIDE:

TOP:

PERSPECTIVE:

Now that finals are over, hopefully I’ll have more time to devote to CG projects. I’m going to go ahead and get to work on actual geometry.


#2

So the geometry is pretty much done. If I change anything, it will most likely be tweaks. Time to start unwrapping it.


#3

Good Job so far! :thumbsup:
Whats the current poly count?
Can we get some wire frames?


#4

Well, I didn’t get to spend quite as much time on this as I wanted to, but I guess that’s the way it goes. I changed a few things around, but here is how it finally turned out:

So, here are my final submissions. It weighs in at 999 triangles:

This challange was a blast, and I’m looking forward to the next one!


#5

turned out very nice!

-KDX-


#6

ditto, great job!


#7

Thanks for the comments, guys. I had a lot of fun!


#8

Congrats! Nice renders.


#9

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