UGAC - PROP 101 - JUNGLE - Teyekanik


#1

Hi! I always want to do these. Now I am determined to do so. My idea is for an armor breastplate that the jungle gods have provided to the player. I wanted the look to feel like vines twisting into the form of armour. I want to maybe do a helmet and weapon, but that’s for another day. Hope you like what I have so far. I feel like I can’t compete because I don’t know the first thing about normal mapping. So if you can turn me onto a good tutorial for that, that’d be great.

I’ll be pushing the textures as far as I can (Bump, specular, and alpha)

Game Genre: Action Adventure

Here’s my concept sketches. (This doesn’t include the eventual leaves growing out)

And my progress modelling. This is only 900 tris because I want to use the last 100 for leaves or moss (with Apha maps applied).

Ok, thanks guys… hope mine will compete in the end! Good luck!


#2

cool idea! i would exaggerate and push the shape of the geometry some more though, right now it is hard to tell from the model that it is as organic as the sketches show.


#3

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