This is to be a FPS environment prop.
A group of tribal adventurers is sent by the elder council to search the ruins of an ancient city for the fabled treasures of the lost civilization know as ‘Usmint’… Or some other stupid story.
Concept:

This is to be a FPS environment prop.
A group of tribal adventurers is sent by the elder council to search the ruins of an ancient city for the fabled treasures of the lost civilization know as ‘Usmint’… Or some other stupid story.
Concept:

Update:

I decided not to add thickness to the trashcan and save some polys using 2 sided texture.
Everything looks really nice except for the base of your tree. Looks more like marble than trunk right now.
The base of the tree is hurting. It doesn’t look like wood really at all.
Also, I think the trashcan could use some work. Right now it seems really flat. I wish you would paint in some depth, it would make it seem more 3D.
I ,unfortuantely, must agrre with fellows under me. You must correct base of tree as fast as possible. I see that You have few more tris to use. Create more boxes with liefs, then You make it more attractive. And maybe more green than red leaf will looks better. Try change the color for a test. Anyway I like the idea. Keep it up, will be nice.
yeah man
this looks nice
i´ve made also a trashcan with a tree in it …
but u was first 
thumbsup …
i really like it
Wire:

Texture:

Opacity map:

No bump and no specular maps.
Thanks everybody for the nice comments, and see you all at the next challenge 
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