~~~~~~~~~~ PROP 101 - UGAC Mini Challenge ~~~~~~~~~~
In the wake of the previous challenges, we are getting back to simpler roots with a smaller challenge. We have decided to try and keep these challenges short and sweet to allow for more growth as an artist by partaking in these challenges while requiring less commitment than previous challenges. E3 is also right around the corner, so instead of a month long ‘full’ challenge - which is what the new format of the Unofficial Game Art Challenges will become - we opted for a shorter ‘prop’ mini challenge to fill the void. After E3 look for the regular unofficial game art challenges to kickoff again.
PROP 101 THEME:
JUNGLE[color=darkorange] / OVERGROWN VEGETATION[/color]
In this setting, you/your vehicle/your environment are deep in the jungle. The jungle owns your prop. How does your prop get customized to fit life within this environment? Is your environment getting taken over by overgrown vegetation? What tweaks to a standard recognizable prop has to be made for it to climatize for a jungle setting?
PROP 101 Guildelines:
YOU MUST choose ONE of the following:
Character used prop [melee weapon, gun, ornament, trinket, etc]
Vehicle used prop [mounted gun, gas cans, spare tires, etc]
Environment used prop [garbage bin, nuclear device, taco stand, etc]
*** ONLY model the prop. We do not want to see models of the vehicle, character or environment the prop belongs to…THIS CHALLENGE IS ONLY ABOUT THE PROP.
Sketches or a description of what the prop belongs to will be enough to sell the PROP. FOCUS ON THE PROP. ***
TECHNICAL SPECS:
[ul]
[li]1000 triangles LIMIT[/li][li]ONE 512x512 colour map w/alpha[/li][li]ONE 512x512 spec map[/li][li]ONE 512x512 normal/bump map[/li][/ul]***** THIS IS A CHALLENGE - PLEASE FOLLOW THE TECH SPECS VERBATIM *****
POSTING GUIDELINES:
NAMING OF YOUR THREAD:
** YOUR THREAD MUST begin with:
UGAC - PROP 101 - JUNGLE -
So if I was creating a thread it would look like:
UGAC - PROP 101 - JUNGLE - bentllama
** if you do not name your thread exactly as it is outlined above, it will be renamed for you!
IN YOUR THREAD, YOU [color=lime]MUST POST:[/color]
[ul]
[li]description of game genre - FPS, RTS, platformer, etc[/li][li]concept sketch - show us what you are thinking before modeling[/li][li]progress screens - show us how it is being modeled - take screen grabs and post them along the way[/li][li]texture plates - show all of the 512x512 texture files[/li][li]final render - two final 1024x768 JPGs - show the model from 4 views - front, side, back, perspective - include the title of your thread on these JPGs - make one showing a solid wireframe on the object and the other without wireframe, as it would be seen in the game engine[/li][/ul]TIMELINE:
[size=2][color=lime]****** UGAC - PROP 101 - JUNGLE ENDS MAY 16th 9AM PST ******[/color][/size]
Voting procedure will be announced soon.
Good luck!


