Alright, this is one challenge I fully intend on seeing through to the end, BEFORE the deadline, so if I start slacking I need you all to kick my butt, ok???
=)
Here’s my general idea…
Partly inspired by a recent episode of Naruto, the current season of Survivor, and countless post-apocalyptic tales, I envisioned a rain forest environment where for every 10 trees there is at least one reminder of an ancient war. In the jugle foliage you see the shadows of a troubled past…countless used and unexploded rounds of explosive and ammunition, partially unearthed skeletons, rusted out vehicles, crashed aircraft, and all other kinds of wartime wreckage. My focus will be a particularly ominous and still very deadly subject who rests in the heart of the jungle. The unexploded nuclear missile rests lodged in ancient mud and rock, with most of the body still visible and discernable. Covered in vines and moss, it is clear that although still potentially lethal, this is one monster that has chosen the high road of peace and tranquility, to be one with nature and life.
this piece is meant for an action/adventure and/or FPS game as a static mesh to be either used for an in-game cinematic or as a simple background object.
sketches coming soon, maybe tomorrow!! I want LOTS of crits since this will be my first focused game model.
-KDX-
I like well using of tris You got in here. I’m waiting for the texture. I hope You will finish on time. I keep thumbs. 

