The stoneface looks pretty great. Agree too with Neox on the bark texture. The texture could get some more love, fake radiosity around (maybe some fake water-caustics on the base of the prop…), just popping ideas here…
Great work so far!
UGAC - PROP 101 - JUNGLE - jOBe
agreed.
i’ll take the feedback and sit back from the prop a few more days, got a lot of other deadlines to handle this week. Hopefully i’ll get to work on the texture before 16th, using your input.
thanks for that.
ok, i made a try on the texture.
since my current texture was handpainted only i searched for a nice wood texture and made a overlay - pls tell me if you think it helps the tree texture or not, i cant tell what looks better atm.

I like it, =)
the stone is the best…I think more sharpness in the tree and moss would help greatly. The idea for added fake caustics would be keen, but since that is something that would be better generated in-game, I don’t think it’s necessary.
-KDX-
I hate to ask but could you help me out little bit JOBe, how does the alpha method work? I know the basics but my renders are weak, its like the textured parts are see through? am I missing something?
by the way, your model looks sweet maan
your gotta create an alpha channel in photoshop thats grayscale, whats white is shown in Maya, whats black isnt - then export the file as a 32bit tga and tadaaa - you got an alpha channel.
question #2, since I too need help on the alpha maps…
^^ U mean export from Maya or what? I mean what format does a game engine need the alpha channel to be in? 32-bit TGA??? =) Lemme know…I can get the transparency to work all day in Maya but I’ve never used a game engine.
-KDX-
so the engine takes the alpha channel and knows what to do with it? ok…I think I see how it works. One file with multiple purposes…
-KDX-
Really nice work jOBE, just wanted to wish you good luck for the decision of the challenge tomorrow. It would be an honor for us
, if a Games-Academy - student would win this Game-Art Challenge.
"Ich drück' dir die Daumen" :thumbsup:
turned out well, =)
I think a 1024 map woulda been better for this model, but it looks great.
-KDX-
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