worked on another normalmap. this is makes the roots more ‘treelike’ in my optinion.
im not sure if i will start the texture this night or tomorrow… please keep ignoring the face, i’ll make a seperate normalmap for it and combine both at the end.

worked on another normalmap. this is makes the roots more ‘treelike’ in my optinion.
im not sure if i will start the texture this night or tomorrow… please keep ignoring the face, i’ll make a seperate normalmap for it and combine both at the end.

this is the best i´ve seen so far, jobe. great job,
your second normal map looks way much better than the first one
but i hope u gonna tweak it a little more.
btw. great concept sketchs
(oh du gehst auf die games academy
cool, wie isses da ? ich bin von der german filmschool)
thanks, Pauler 
I indeed tweaked a lot more on the second normal map and tried to achieve the structure of a tree like, gnarly root - im pretty happy with where i am now. I’ve spent far too long now on the normal map, and i still could work for hours on it but i wanna finish the prop in a good time, so i think im done with the structure now - maybe i’ll add some parts covered with moss, and thats it for the root, onto the face after it.
I’m still very happy about comments and crits, so keep on shooting at me 

he he it kinda looks like bob marley, with a stray dread. In a good way of course! I like the first normal mapped one better. can imaging intertwining roots slithering over it, and vines draped on top.
This is a technical question. Are you using Max and ZBrush? I tried doing some normal map tests last night with Maya and ZBrush and the results were less than impressive.
actually im using Maya and Zbrush as well, but i think i’ll create the normal map with orb - not sure how it will work out, its my first time working with ZBrush…never done a normal map before
hehe
same here, first time normal mapping,
but i´m working with xsi and zbrush
tried some mapping @ school today, but it worked not so smooth i expected, so if someone knows a good way to export the normal map just tell me
@ jObe
i really like your last one
good tweaking, the structure looks pretty real 
and now the face 
Aha! So are those progress shots from within ZBrush or are they from Maya? And what’s an orb?
shots are taken directly from ZBrush.
Orb is a tool that helps you render a normal map from a ZBrush generated highpoly mesh.
got the normal map for the root done and mapped the basemesh.
I’m now messing with the texture for the root and do the face afterwards. Heres how it looks like at the moment in Maya, just did some basic coloring, still a lot of work to do.

working forwards, the face still isnt normal mapped yet, texture for the tree still not done as well - its kinda hard for me to texture an object with a normal map since i cannot paint in shadows, what i am VERY used to.

worked some more.
added a spec map.
worked on the texture as well, its still a 1024 resolution.
Need to work some more on that normalmap face 
oh, and alphas are still missing.

ok ,thats it, im done !
it took me faar too long to finish this little baby, but since i never did anything with normal maps before i took my time and redid a few things when i wasnt happy with it, just for learning.
I had a great time making this prop and want to thank everyone for their feedback.
The Model:
Triangles : 1000
1x ColorMap with Alpha 512x512
1x SpecMap 512x512
1x NormalMap 512x512
The rendershots are taken directly from the Maya preview panel, no special rendering was used.
I’m still happy about crits, feedback or suggestions.



whatcha mean by ‘get to work’?
Dont you see it in Maya? Or are you having problems with ORB? Describe your problem and i might be able to help ya 
Well, I found a solution for mental ray. But when I render things with the maya render, all I get are streaks. I think I’ll work up the new version and try again. If I have any problems, I’ll be bugging you soon!
jOBe great work this project is sold. all it needs is a well lit beauty render (put it in the light golden sun with a dim blue back light) maybe do some post on it too…
nice 
but you should work more on the details, currently it looks a bit blurry, hey you have 512x512 pixels there, use them! The moss could definately use more depth and contrast to the bark itself, currently it’s just “floating” from moss to bark, thats sad, you have there great colors but nor real depth information, same on the face… use what you have, there is still some space upwards on the quality-scale 