Douglas.Costello: thanks for the input! I think I’ll push the expression of the face with texture later on. I’m still not sure whats really growing over the head, if its a small tree itself, gnarly and thick, or really some kind of mutant root from a huge tree nearby.
I’m currently experimenting with ZBrush to find a structure im happy with.
Shadow Slayer: I still havent really worked on the alpha planes, just placed some where i think they will be most likely needed. As soon as i get to the details i’ll worry about those.
Same with the face, im still not sure if i even want to touch it with ZBrush, the ‘organic’ effect of normal maps doesnt fit to the stone material, and adding more polys on the real mesh is a definate no go. I’ll tweak a lot of things in the face with texture, as i mentioned above.
Heres my first attempt at the normal map, please ignore the face i didnt touch it on normal maps yet - and maybe never will.
I’m not really happy with this first attempt, too much of fizzly fuzzly stuff there, im loosing the original form of the roots. Will do another one right away.
