UGAC - PROP 101 - JUNGLE - hanzo


#1

Don’t have anything to show just yet, but I want to take this spot early :wink:

I’m thinking about after a nuclear world war! (2000 years after WW3) everything in nature has fixed it’ self and conquered it’s greatest enemy, nuclear weapons (fallout)/human’s big mistake :). Though just bits of natures troubled past are still remnant, for example a short range nuclear canon on a tripod sits decomposing with roots all bending it and perverting it’s structure (nature conquering the great weapon and it’s forsaken power) eroding it’s ugliness into beautiful jungle…

baby I’m going to enjoy this one!


#2

I’ve drooled through this concept very fast lo :frowning: it’s not much but it’s perfect sketch for
me to go on start my modeling.

PS: this isn’t a photo… it’s a very re touched scan, I’ve done very bad on the pencil, also I never use this kind of eraser when I’m drawing. I use art gum eraser


#3

the concept looks very promising. I’m just not sure how you’ll be handling the 1000 triangles - the tree is very complex, with lots of leafes, as well as the structure of the weapon…
keep it coming and watch those polys :slight_smile:


#4

jOBe your right, this is to complex for just 1000 tri. Simplified the design I want to try ZB on this project.

also great work on your project man


#5

This one looks like a lot of fun! And good luck with the ZBrush! I can’t quite figure it all out.

I really like the bent up support for the cannon. Really makes it look like the tree has knocked it over.


#6

ditto, great topology and efficiency so far, can’t wait to see it textured!


#7

Hi dude.
As alwayas some BIG guns?? Im really curious how You will paint it. I hope You got an idea:).
Say something from time to time.
Cheers.


#8

Por@szek hey man sup?

Big Gun? oww! you mean GUN’(s) heh well my favorite games are the metal slug series wicked freak cool art was put into them. Shoot! (there I go again) I’m doing this subconsciously.

PS: I’ll make a cool chick for my next project, then again maybe a
fat gangst’a, with big guns:rolleyes:


#9

nice work so far, but ich think you can still kick some polies out of the gun, an “edgy” gun isn’t such a big deal, but vegetation should look organic, i think you can definatly take more out of this model, but so far it is really nice :slight_smile:


#10

good idea Neox, I do need more tries for the brush. I made another captures from more then one angle, maybe you could give me some pointers to were I could cut them out? I did as best I could :sad:

:buttrock:another update, well not really I’m just brush’n up on my ZB skills, I exported a UVW’d sphere to ZB from max and did my normal works (very low res). ZB is quite easy to work this had bin the 4 time I’ve actually gone an did something with it…

PS: generally I just make a turd…


#11

Ah, but it’s a really shiny metal turd! The model looks pretty good to me. :applause:


#12

-THANK- Sjamihn, yeah its Sha’t HAHA

this is a lil unrelated to my GAC other then some more quick practice enjoy. done it yestarday low poly is 280 tries and the Nmap is 512x…


#13

Ok I’ve been working on the normal map like crazy, I want to work out a few distortion problems in the Nmap do to very low tri limit and my lack of experience. update soon

here’s a mov (300 kbs) of what <pause> I have done enjoy the past 2 days :slight_smile:


#14

The NMapped hammer looks great! Do you think a 256* NMap is possible - or readable!?- (I had some dilemma on a project when the programmer asked for a 128* NMap, it was kind of crappy…:D)
Regarding the big fauna-gun the topology is really great so far. Only thing I see for saving up some polies is where the arms enter the gun, you might save some polies by reducing all those “semi-hidden” cylindrical parts, the grass is really sweet this way…:slight_smile:


#15

Looks brilliant. Especially normal mapped. You know I don’t like normals but here situation seems to be dofferent. I’m waiting for color map.
Take care dude.


#16

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