Thanks all for the points I really enjoyed this contest a lot. It was Sweet Ghostscape your work is really tight.
Lots of good works that did not make it in deadline
I saw a suggestion of a mega men contest put up in this thread http://forums.cgsociety.org/showthread.php?t=246067&page=4
I really liked the idea and we all start with a like theme. Below is written by Cyrenn
here let me cut and paste
Hello everyone on Cgtalks community: ) I was going to post this about 3 weeks ago, but wanted to first get the blessings of the cgtalk moderators before posting any kind of friendly contest onto there busy threads. But I got an e-mail from from one of CGtalk staff members letting me though that this could be a great friendly contest that the cgtalk community might want to get involved in. The contest was started on 3dtotal about 3 weeks ago, but we did want to start it the same time. It is no problem to push the due date back of the models another 3 weeks or maybe more to give any of the cgtalk community that wants to participate the same amount of time that everyone else is getting: ) The contest is gettign pretty popular but with the cgtalk community it could be amazing: )
Here is the original thread with all the rules are below. There will be a link provided below to the original thread so that you can see some of the other contestants that have there works in progress. Also we are hoping at the end maybe to give some sort of graphic award at the end if everyone is up for that: ) but thats to be decided as a group: )
If things are ok with you guys and you feel this would be a fun contest, I would like to start a thread on cgtalks Game development thread so that we can start seeing your concepts and works in progress of your Mega Man or Woman Villain Bots: ) Hope to see you guys makes this a bigger and exciting contest: ) Thanks for taking the time to read this post.
Hello 3DTotal Community. Me and Nappa decided to start a friendly competition in hopes that we end up getting a lot of participants. I think this could be a great thread and a lot of fun and if all goes planned we should have a bunch of cool looking new Villains that will be on the look out for our old friend Mega Man.
Here’s a Link to the Offical Mega Man site.
Well if you decided to join this little competition, Im sure in the process we can learn a lot from each other, by sharing tips on ways to model and texture, let alone rig a character.
Please post all works in progress on this thread: )
Well here are the rulz.
You have to model a Mega Man Style Villain.
It has to be a new Bot, no rip offs of any of the original villains.
Your Bot has to have his own original name with MAN at the end.
For example: Snot Man, Cool Man, Suck man etc.
If you decided to make a female style Villain Bot, just add women and the end - Example: Hot woman, Nylon Woman, Thong Woman Etc. LOL
Your Bot can only have one power, and explain his power.
Example Fire Man shoots fire, Ice Man shoots Ice.
Before you start to model you must post your concept art. Colored is optional,
Name of the Bot is required.
All Models have to be within 5,000 tri’s or 2500 Polys: )
1 1024 X 1024 or smaller texture map.
Final render of your new Mega Man Villain , needs to be Modeled,
Textured & rigged in attack pose, any additional stuff like effects
And animation is optional. Any software package can be used.
All bots must be completed by October 31, 2005
Pacific Standard Time: )
List of villains you cant use.
These are the Villains from Mega Man to Mega Man 8, so if you know of more feel free to list them down.
Well I think thats it for now.
Winner basically gets to be known as the Coolest Mega Man Villain Bot Builder LOL! Well actually hopefully this thread will take off and maybe we can come up with some sort of an award for the top 3 bots: )
If you have any other suggestions that can help this thread, feel free to post it.
Good Luck and lets all have fun.
(Orginal Thread on 3d Total with all other currents WIPs)
Of course the whole site against site is not going to work that well it is hard to get it organized.
I think the idea in general is really good except I think it would be wise to make it nextgen.
2 1024x1024 color with an alpha map for spec, opacity, or glow.
2 1024x1024 for normals with an alpha also for hight, spec, opacity, or glow
I am not a character modeler so if you think these specs are way over the top or too low please post. But I also think we should have some breathing room right from the get go we have specs that people can agree on. It has been hard for people to agree on specs sometimes hence the trouble with this one and the other envio one.
I go to these forums daily pretty much… mostly lurking but I could run the contests for a bit I think. But I really have no idea who to contact for things to get to the frontpage and stuff like that. If I get some good instructions how to do these things Ill be honored to do it.
Either way give ideas from the next contest