hi there… for my entry im going to focus my anthropod around a sea crustation styled creature… hope no one has the same idea?
the type of game it is from is an Rpg : and the creatures name is Clawerpede
he is a quick sketch :::

hi there… for my entry im going to focus my anthropod around a sea crustation styled creature… hope no one has the same idea?
the type of game it is from is an Rpg : and the creatures name is Clawerpede
he is a quick sketch :::

ok… here is a screen cap of where im currently at . i have basically roughed out the basic shape of clawerpede… now im going to start refining the object starting onn the head…
there is not much time left in this challenge so hopefully i get time to make a normal map for him aswell

ok, here an update… ihave started to work on the pede area adding detail for the normal map.
also added fins to the head area

I like your model and design
No crits at this moment. Keep working!
Let’s see how it evolves 
bye!
d0up… cheers 
Also i have starte to work on the normal map for the pede area… and finished roughing out the full body, time to start refining the rest of the body, the whole mesh is currently sitting at 2000 tris, got to knock of 500 tris and im done …

hi again,
ok i have finished with the normal maps, now its time to move onto diffuse map and Specular.
here is a cap of clawerpede and the normal map…

Nicee.
It would be nice to see the model with a light or something, just to see how the normal map interacts with the light. For me it looks great, you’re doing a good job. Let’s see what you do with the difusse and specular. :bounce:
Just one question, why are you using object space normal maps?? As i have understood that the object space ones are for static meshes which don’t need to deform. I’m not sure with this at this moment but i think that you should use the tangent space ones.
Google for world, object and tangent normal maps. 
bye!
how did u generate those normals?? I don’t see any geometry that matches that??
did you just convert a bump to normal or what…?
-KDX-
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