UGAC - Character 101 - Ambient Arthropod :onelung


#1

holycrap, finally tryin ta do one of these, and the name is selected at random :texiloid thanks to kiel figgins for the name. concepts within the night, and then on to the goodness. Gentlemen,… good hunting.


#2

the models all you captain, ill bust out the rig and animation.

PS- the name might need some changin…


#3

idea for bug came from group of 3 (myself, animator kiel figgins, and concept artist justin albers).


#4

some work in progress shots, throughout the night, between maya crashing… sigh.
-onelung


#5

Im thinking this guy should be pretty cool to setup and animate, hopefully we get enough detail and secondary for the poly count.

Cool Stuff.


#6

FPS- Back story
Mainly scavanger creatures, Morge numbers flurished expendenially during the
global civil wars. Feeding mainly on the carcasses of dead or wounded soliders
on the vast battles, Morges where able to stay for extended periods of times in
the various,harsh environments, by quickly eating through the damaged areas of combat
suits and armor, most often the face mask, and continuing to chew until they were
completely inside the carcass and the suit. once they eat most of the corpse,
and hollowed out an area, they lay their eggs in the newly formed coccon environment,
thus the progression of thre species.


#7

Mordicus Caruncula - commonly referred to “Morges”, “Mordicars”, or “Little Biters”

mordicus [with the teeth , by biting].
caruncula -ae f. [a small piece of flesh]


#8

Adam wanted me to post these on his progress…


#9

thanks for postin those fig, hopefully my web stuff will be fixed soon.
-schu


#10

[font=Lucida Console]sup man, you going to normal map this guy, or do it the “old fashioned” way.:thumbsup: [/font]


#11

cooooool :slight_smile: a little observation, this may help you reduce some triangles. Maybe you should try changing the edge of the wings, instead of U maybe V . I hope you understand it :slight_smile:

±–+ /+
| /
| + u_uU
| \
±–+ +

Good work! When will the textured one come? :smiley:

bye!


#12

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.