Aaaaaaand here’s the turntable clip (QT, <100 kb, mpeg4 compression):
<< http://web.telia.com/~u48040664/ugac_arthropod/turntable.mov >>
.
Aaaaaaand here’s the turntable clip (QT, <100 kb, mpeg4 compression):
<< http://web.telia.com/~u48040664/ugac_arthropod/turntable.mov >>
.
oh yeah but it doesn’t loop now does it ???
just when u r starting to discern what’s goin on it’s gone
.
Sweet!
awsome looks great I like the color. I would like to see the ridges on its back more defined but thats just a thought GREAT JOB!
Brett…
whaat, i clicks da link n it just opens
the clip in fullscreen mode in firefox
and i see no qt player, no loop :sad:
.
Then right-click the link and “save link target as…” - after which you can open the file in the QT player.
don’t u get complicated on me wabbit … ok , just this once
i clikcs n drags and pastes n pray for heavens, but these
shuld be like loopy to begins with… tellin u…
.
Interestingly enough it already loops in the browser here… But then I’m using the public preview QuickTime 7… maybe there’s something funky going on there - otherwise you’ll simply have to pretend it’s looping ![]()
.
loops in qt6.5 in firefox just fine 
looks great too - the silhouette is instantly recognizable and very distinctive. I think the coloration is a little muddy in general, adding maybe some stripes or spots or something might help it stand out more. The overall effect is just right though, this is definitely a creature that could become iconic of the game it was in, only a few of the entries so far have really met that part of the challenge. The teeth and Stag Beetle-like horn things are the things my eye is drawn to first. great work! I hope you do polish the texture up some though.
Adam Atomic - Thanks for your feedback. I agree that the texture might need a little more distinction somehow… think I’ll play around with some stripes. Just got notified of another job I have to complete this week, so the animation will have to be on hold anyway… but there’s always time for a little texture tweaking.
.
good stuff man, all this stuff is really good but I think your moving to quick on the diffuse map, more of a rush job. I don’t like the way it looks at the moment maybe it’s the high contrast to the diffuse map that distorts the otherwise great look of your normal mapping?
well I’m no expert but that just my 2 cent, great work!
Hey, thanks, that’s an absolutely excellent point! Just what’s bugging me too, subconsiously somehow… So, I’m working on an entirely new colour map now that harmonises a lot better with the normals… and it’s already looking a 1000% better. I’ll post the new version when I’m done.
Just adding a four-up here to:

I’m really happy about how this turned out now. Many thanks to Hanzo for the clues I was missing 
.
yay ! lovely result ! really stylish and creepy, the new colors are way better indeed !
The only very slight thing i would add is a bit of color variation on the borders of the carapace to reduce the slightly “sharp edginess” of that part. I don’t know if i am making any sense, honestly:)
Congrats on a great finished entry anyway !
JamesMK na that’s looking right :twisted: all your bugs qualities are brought out this way.
looks slimy great work ![]()
ckaos@om - Nah, that makes perfect sense actually. Might see if I could get away with chipping some really small bits out of the alpha along that edge… could work.
hanzo - Thanks, I’m pretty much satisfied with it now
Cheers
.
OMG! WTF! Giant cray piranhas have invaded Roper Yard, Salt Lake City!!!1oneoneone

M’kay, sorry, I’ll be off to bed now 
.