This sounds like a challenge I may actually fit into my schedule for once!
Concepts coming up.
UGAC - CHARACTER 101 - AMBIENT ARTHROPOD - Erilaz
Might try a few concept ideas before I settle:

Going towards some kind of explosive bug. A bit cliche though. May work a few more ideas out.
Hmmm⦠not sure iām liking this one. May have to develop the concept further. Spikes maybe. Some sort of caltrip bug perhaps. Itās late. 

So far the game genre is FPS, the sort of creepy that surprises you in mass clusters doing small amounts of damage but in large numbers.
Dooo do doooooā¦

Hmmm⦠the carapace/abdomen may be too high and weird.
Oh this is at 1278 tris so far⦠fairly expensive for what it is! Iāll look into reduction as I add more refinements.
Whee!
Thanks Cromo! Itās a pretty basic shape, so it wasnāt too difficult to model.
Iāve never done a normal map before now (all the games Iāve worked on have been basic engines), so this will be a great chance to learn to put details in!
Looking good so far. I like the fact that youāre going with an imaginative concept that ties in with gameplay. Iām just remembering those little skittering spiders from Unreal II. One didnāt do much, but they swarmed like crazy, and usually startled me.
The cool thing about this model is that, at this point, it could be done in either hyper-realistic or cartoon style. And the legs are cool. Very segmented, very insect-like.
On the bugās back, Are the quads-within-quads for spikes, or just variation on the topology?
A very nice āBombas-tickā. 
Thanks guys!
JamesMK: I like the name! I may just use that! 
Imagus: Iām going for the serious kinda boom, but comic-style would be fun! The bobbles are just for bumpiness.
A little texture work:

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